In the next combat step, your card will not apply enough damage to destroy Sanguine Guard either
Lore-wise I think the deck is kinda all over the place
You keep a bad hand on a gamble, or a decent hand but then never draw enough lands to really get the ball rolling
I'm always trying to get better and try new things, and I'm certainly having a blast doing so
Once Damnable Pact finishes resolving, state-based actions are evaluated, and player A loses because they have 0 life, and the triggered abilities never even go on the stack because their controller is out of the game
Legendary Creature - Elder Dinosaur Zopandrel, Hunger Dominus Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn